AI Insights · Timothy · April 2025
Top School Games Performance in the US: Q1 2025
Explore the performance trends of the top 5 school games on a unified platform in the United States during Q1 2025, with insights from Sensor Tower.
During the first quarter of 2025, the top five school games on the unified platform in the United States displayed varied performance trends.
Adventure Academy from Age of Learning, Inc. showed a steady increase in weekly revenue, peaking at around $7.8K in mid-March. Weekly downloads were more stable, peaking at 2.5K in late January before gradually declining to 1.8K by the end of March. Active users increased to a high of 28.3K by mid-February but saw a decrease to 15.5K by the end of the quarter.
School of Chaos Online MMORPG by VNL Entertainment Ltd experienced a significant spike in revenue mid-February, reaching $3.9K, before dropping to minimal levels by the end of March. Downloads saw a resurgence in early February, peaking at 731, while active users remained relatively stable around 5.4K throughout the quarter.
Teacher Simulator: Exam Time from Kwalee Ltd had a consistent revenue stream, averaging around $400 weekly. Downloads showed a varied trend, starting at 129.8K and decreasing to 56.6K by the end of March. Active users began at 363.6K, steadily declining to 139.3K by the quarter's end.
Idle Vampire: Twilight School by RESTAR LIMITED HK had minimal revenue, with a peak of $852 at the start of January, but no significant download or active user data was available for this period.
The God of High School from WONCOMZ.INC saw fluctuating revenue, peaking at $832 in late January. Downloads were minimal, starting to appear only in late March. Active users decreased from 945 to 763 over the quarter.
These insights are sourced from Sensor Tower, where more detailed data and trends can be explored.